MAIN EVENT #8: ENDGAME

For Time:
10 Minute Time Cap
 10/7 Strict Handstand Push Ups
1 Legless Rope Climb To 15ft
20 Wallballs (20/14lb) (14/9ft)
25 Left Arm Kettleball Snatch (24/16kg)
20 Toes To Bar
3 Rope Climbs To 15ft
20 Wallballs (20/14lb) (14/9ft)
25 Right Arm Kettlebell Snatch (24/16kg)
20 Handstand Push Ups
2 Rope Climbs To 15ft
Finish Line

Event Description

Athletes will begin on their mats, facing the rig. On the call of “3, 2, 1, GO!”, athletes will race to the rig and begin the event, completing the chipper in the prescribed order. Athletes must advance their kettlebell after every successful round is completed. Note that if the kettlebell is dropped from overhead, the athlete will be assessed a 30 second time penalty. Once the final rope climb is completed, the athlete must cross the finish line to complete the event. The score on this event is the time taken to complete the event or the total number of reps completed at the time cap.

Movement Standards

 

Strict Handstand Push Up

  • Every repetition of the handstand push-up begins and ends at the top of the handstand with the arms fully locked out, the heels in contact with the wall, the hips open and the body in line with the arms.
  • At the top of the rep, the feet must be in contact with the wall.
  • The palm of the hands must remain inside the pre-marked box on the ground through the entire repetition.
  • Absolutely no kipping is allowed during this movement.

Kipping Handstand Push Up

  • Same as above but kipping is permitted
  • At the bottom of the rep, the athlete’s head must make contact with the ground.
  • The feet do not need to remain in contact with the wall for the entire movement.

Rope Climb

  • The athlete ascends the rope until they can touch the crossbeam.
  • There must clearly be a physical contact with the beam.
  • Jumping up on each ascent is permitted.
  • Athletes must show control as they descend. NO dropping from the top of the rope.

Legless Rope Climb

  • Same as above but the athlete cannot use their legs during the ascent.
  • Athletes may use their legs on the descent as long as they touched the crossbeam before the legs are used to assist.
  • If the athletes legs are used before they make contact with the crossbeam, it will be considered a “No Rep” and must come down and restart the rep.

Wall Ball

  • The rep starts with the medicine ball being taken in the bottom of a squat with the hip crease clearly below the knee and ends with the medicine ball being thrown and hitting the specified target.
  • The center of the ball must hit the target at or above the specified target height. If the ball hits low, rolls up or does not make contact with the target it is a “No Rep”.
  • If the ball drops to the ground, it cannot be caught off the bounce and must be allowed to settle on the ground before picking it up and beginning the next rep.

Kettlebell Snatch

  • Every repetition must start from the hang position.
  • The kettlebell must be taken from the hang position to the overhead position in one continuous motion.
  • At the top of the snatch, the arm, hips and legs must be fully locked out with the kettlebell directly over the body.
  • The kettlebell must pass between the athlete’s legs before being lifted back into the overhead position.

Toes to Bar

  • Athletes must start from a full hang with arms fully extended and feet off the ground.
  • At the top of the rep, both feet must come into contact with the bar at the same time between the hands.
  • At the bottom of the rep, both feet must clearly come behind the vertical plane of the bar and rest of the athlete’s body.

Chest to Bar Pull-Up

  • This is a standard chest to bar pull-up. Strict, kipping or butterfly variations are allowed as long as all other requirements are met.
  • At the bottom, the arms must be fully extended with the feet off the ground.
  • At the top, the chest must clearly come in contact with bar below the collarbone.

Box Jump Over

  • A two-foot take-off and two-foot landing on the box is required and only the athlete’s feet may touch the box. There is no requirement to stand tall on the top of the box.
  • The athlete may jump or step off the box on the other side.
  • The athlete may jump completely over the box. If jumping over the box, the feet must go over the top of the box, not the sides, and they may land on the opposite side in any fashion.
  • Each rep is counted when the athlete lands on the ground on the opposite side.

Bar Muscle Up

  • The athlete must begin with, or pass through, a hang below the bar with arms fully extended and feet off the ground.
  • Kipping the muscle up is permitted but pull-overs, rolls to support and glide kips are not allowed. The athlete’s heels must not rise above the height of the bar during the initial kip.
  • Athletes must pass through some portion of a dip to lockout over the bar.
  • Only the athlete’s hands may touch the bar when completing the rep. No other part of the arm may touch the bar.
  • At the top, the elbows must be fully locked out while the athlete supports their body above the bar with the shoulders over or in front of the bar.

Hand Release Push-Up

  • The rep starts in the bottom position with the athlete’s chest hips and legs resting on the ground.
  • In the bottom position, the hands must be clearly lifted off the floor for the rep to count.
  • Athletes will push themselves up from the bottom position from the feet and support themselves with their elbows fully extended and their body in a straight position from the heels through to the shoulders.